


Pathfinder Campaign Setting: Inner Sea Gods
T**E
Overall, pretty good. But know what you're getting.
This book isn't exactly what I expected, but overall I think Paizo did a great job with it. I was picturing a book that was carved into gigantic sections for each of the main deities (and possibly some choice other gods), and within those chapters you would get the full-throttle version of each, including some monsters, hierarchy, maybe some nice plot hooks, locations, specific feats, spells and items. If your party was at odds with a particular god worshiping cult, then that was the chapter to solve all of your GM problems!That's not quite what you get here. It does have a lot of that, but spread out a bit different. Also note, that this book definitely pulls together quite a bit of info that is in other books, but it does it pretty well and I think it's worth it to have the complete resource campaign setting book for inspiration. The rest of this review is written with the understanding that not all the info is brand new.Here's a couple important points:1. The main deities are given nice long entries along with some new mechanics for obedience, boons and variant spell casting. There's also (anti)Paladin codes for those gods that support them and some general guidance on how dedicated priests of each god should act. I think this is helpful to give inspiration and motivation from a story perspective. Framework like this makes it a lot of fun for a GM like me who sometimes just can't decide on NPC stuff. The feats - at least the diety specfic ones - seem fairly well done to me despite what I've seen other reviewers say, and I really appreciate this as well. I'm a fan of flavor driven content, and any character options that make you feel like your PC is a hardcore follower of a god helps, IMO.2. There is a section on "other gods" and I'm not really sure what Paizo's intent was here. It starts with I guess what you could call the "Class B" gods, and gives a half page description for each. This seemed weak to me, as this book should be the one where gods such as Ghaulander (sp?) finally get some game-specific info to work with - a worshiper NPC, some boons, a short description of some stronghold, anything more than what they did. Giving this group a nice two-page spread for each would have gone a long way with fans.Then, this same section continues to list many many many race specific gods, along with a few others but with only a few lines of text for each, and I really don't understand why. I would have liked to see something else added here or leave it out for another volume down the road.3. The character options section took up more of the book than I was expecting. I only say that because again, I feel more pages should have been spent on the gods themselves. There are 3 prestige classes, several feats (most pertaining to a deity, but not all) and several new spells and magic items. For the most part, it gives the feel that, if you want a PC that is super-focused on a deity and that will play a large part in the campaign, then these are the options for you. If you don't want that, then you probably don't need to bother - but that's what this book is all about (and there definitely are some good ones in there). I think they did a pretty good job here.(I will say though, there are a few feats/spells that maybe needed a couple seconds of play-testing before print. But this isn't the only book that does that.)4. There's a short bestiary giving two (one high level unique, one low level) monster associated with each (main) god. I love this kind of thing and it's done well. More ready to use game content when focusing one deity.5. I like the tables in the back giving a nice run-down of who's-who in the deity space, listing favored weapons, domains, all that stuff. Only thing is it just leaves you wanting more detail on all those gods and demigodsThe book looks great, and for any GM that gets inspiration from flipping through all the source books, this is another one for you that pulls things into one place. Even if you don't put the gods in your campaigns at all, about half the book is still full of options you can use as a player/item/monster resource. I would have organized it differently, and dropped a few low-value pages to reinforce others, but overall it's a good book.
M**E
Just what he wanted
I purchased this as a gift. The recipient is a RPG person and had been looking for this particular book.
R**D
Well worth the price.
I've been debating about picking this book up for a while and I decided to finally get it and I do not regret the decision of buying this book. It is helping me flush out my character's backstory and the world itself to. The spells in here I really good one of my favorite ones is Caustic blood. If you're deciding about buying this or not and the price is an issue I do recommend buy this book The Price is well worth it. At the time of when I got it.
T**E
Most important book to have
Very well detailing these Gods in the campaign setting. Must have.
N**E
Shipping wasn't great, but this book is!
During shipping, the book's hardcover corner and pages were severely dented/bent... which was less than desirable. With some work we've managed to flatten it out a bit. Honestly, it looked like the postman probably dropped it or threw the lightly bubble wrapped envelope it was shipped in into the back of the truck. Either way, the product is still usable and the content is great! Game play is always better with more layers of content and extra dimensions to story telling.
S**H
Good for getting started.
This was good for helping me get my players started with our campaign. It gave them countries and history to help them build their characters. It’s very good for anyone starting out in the pathfinder world.
T**O
Clerics Rejoice!!
This is an excellent book for expanding your game! Feats and new spells to augment your divine characters as well as extreme in depth details on the Gods of Pathfinder. Useful even if you have your own campaign world for the prestige classes, spells and feats, as well as new items. The price is a little high, but my pleasure with the book outweighs the cost. Useful to players who enjoy clerics and DM's who want to expand the churches of their worlds.
A**X
The Mythology of Golarion
Beautifully illustrated, wonderfully detailed, and provides tons of adventure ideas. The mythology of Golarion is very fascinating. This book provides big write ups for the 20 core deities, as well as many of the minor ones found in various PF adventures. If you never got bothered to get Gods and Magic, this is a great book.On a personal note, it finally shuts down the idea that good-aligned clerics and paladins can worship Asmodeus, so I'm thankful for that.
G**R
Great book - serves to integrate religion into the Inner ...
Great book - serves to integrate religion into the Inner Sea campaign setting with depth and sophistication. Provides rationale for pc and npc worshipers of various gods, which is very useful.
S**N
More flash than substance
A nice enough collection, with high quality art as you would expect. However, the bulk of the book is a regurgitation of the deity articles from various Adventure Paths, and feats which are so specific they will rarely see the light of day. More detail and information on the myriad side pantheons, like the Eldest, the Horsemen and the Empyreal Lords would have easily made this a five star book.
P**G
High quality publication with loads of useful reference material
High quality publication with loads of useful reference material. Great for fleshing out your clerics or other characters where faith is important.
B**O
Five Stars
Super
I**S
Five Stars
Fantastic 5*
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