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🌙 Catch the moonlight, own the night!
Pokémon Moon for Nintendo 3DS delivers an immersive RPG experience set in the tropical Alola region, featuring real-time day/night cycles, new battle mechanics like Z-Moves, and extensive online connectivity for global competition.



| ASIN | B01C93CWSI |
| Batteries | 1 A batteries required. |
| Best Sellers Rank | #15,291 in Video Games ( See Top 100 in Video Games ) #281 in Nintendo 3DS & 2DS Accessories |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.6 4.6 out of 5 stars (5,195) |
| Date First Available | February 26, 2016 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.06 ounces |
| Item model number | CTR |
| Language | English |
| Manufacturer | Nintendo |
| Number of Players | 4 |
| Product Dimensions | 0.5 x 5.4 x 4.9 inches; 1.06 ounces |
| Publication Date | November 18, 2016 |
| Rated | Everyone |
| Release date | November 18, 2016 |
| Type of item | Video Game |
| UPC | 045496743949 |
A**R
good
i got shiny bagon
A**H
Nice game
Nice game
M**S
Exelente
Um pouco diferente das outras franquias, mas não perde em nada a diversão
H**T
Excelente producto y a tiempo.
ENVÍO: Hice el pedido por DHL en un "Envío de 2 a 3 Días" y llegó justo al segundo día. Hice que el envío llegara a una sucursal DHL así que fui a recogerlo ahí directamente y estaba en perfectas condiciones, el paquete era tipo sobre con plastico burbuja en el interior, ésto se debió a que en mi pedido sólo pedí copias del juego y por ende no era necesario enviarlo en caja. PROS: - El juego es una maravilla, la historia es la mejor en comparación a los antiguos juegos de Pókemon, está bien narrada y los personajes se sienten vivos y no sólo como otro simple NPC más del montón. - Las nuevas mecánicas de juego como lo son las monturas para Pokémon, el cambio de Gimnasios por Pruebas y las "ayudas" contra Pokémon salvajes hacen que el juego se sienta fresco y completamente distinto a otros juegos, y esos mismos cambios hacen que hasta los jugadores más hardcore sientan un cambio en la curva de dificultad del juego. CONTRAS: - El inicio del juego puede sentirse eterno para aquellos jugadores que ya tengan más experiencia con otras entregas, pues el tutorial resulta bastante largo dado que sirve para enseñarte las mecánicas básicas del juego como para también ponerte al tanto del contexto en el que se desarrollará el juego, es decir, te dirán que tiene de distinto ésta nueva región y quienes son los personajes que verás constantemente en el juego. - No se puede utilizar la función de 3D en ningún momento en ninguna versión del 3DS. Ésto puede que le afecte a algunos. - Tiene caídas de FPS en algunas peleas, especialemente en aquellas en las que hay muchos personajes en pantalla. Éste problema sucedera sin excepción en las peleas dobles, y sucederá tanto en las 3DS normales cómo en las New 3DS. CONCLUSIÓN: - Aunque parezca que el juego sigue siendo más de lo mismo, los sutiles cambios en las mecánicas de juego, cómo la adición de una sólida narrativa para la trama, hace que éste nuevo juego de Pokémon sea un título imperdible para la colección de 3DS.
R**R
A Nintendo Gamefreak Classic: Pokemon Moon!
I haven’t fully sunk my teeth into the gameplay and finished, but overall it’s a classic Nintendo game cartridge and so it’s bound to be good quality. I couldn’t find the e version download since it’s discontinued on the 3DS shop. Plus really digging the snazzy cover art! C’mon who doesn’t love Pokemon cover art?!
R**N
Poke'mon Has Just Evolved Again
As someone who played Poke'mon since the Poke'mon Special Edition days, I can say that the changes in this game has the biggest changes to the series, ever. First of all, they got rid of gyms for the Island Challenge, like it or not, and honestly, I'm mostly mixed on it. In one way, I find going through them a bit easy, of course I haven't finished the yet so I can't say that for all the trials, but they can actually be a bit fun at times. Another change they had, which is another "like it or not," are the Z-Moves replacing the Mega Evolutions. Personally, I would prefer the Mega Evolutions, and the Z-Moves aren't always exiting, but to each his/her own. The level design is also less grid-like, which I didn't even realize that in the demo, but it's definitely a step up from the older grid-like design, since what worked in the past, where we had d-pads on portables, are just aged concepts with analog sticks/pads on the system. Now, the game itself is still Poke'mon in core concept, and some of the changes are a bit light compared to others, such as effectivness rating on your move lists for example, but one of the changes I can't believe didn't come sooner is Poke'mon Refresh. If you played X/Y or Omega Ruby/Alpha Sapphire, you might've heard of a feature called Poke'mon Amie, which is mostly, in my eyes, NintenDogs Poke'mon Edition. It was one of those features I barely used, mostly cause I couldn't find a point in it, and even the effects felt small to me, even if it was for better exp, dodging moves, or just help in evolving certain Poke'mon. However, with Poke'mon Refresh, I feel like it's in my best to use it, especially when you can cure status conditions. I always hated having to run to the nearest Poke'mon Center to cure that one Poke'mon. Now, it's just more convenient to cure your Poke'mon than it has been before, and it actually made me want to use the other features. Another feature I really like is Poke'mon Ride. Why? Because no more HM Slaves. It's like the Soar feature in Omega Ruby/Alpha Sapphire, but with more options to go through obstacles and traveling faster, and again, no more non-removable HMs, freeing up your move lists for your favorite moves. There are also changes presentation-wise, such as trainers standing behind their Poke'mon during battle and ACTUAL OPPONENT MODELS INSTEAD OF SPRITES. I kind of wish your opponent doesn't look a manikin after they lose, but it's a step in the right direction. Even the new Poke'Dex can tell you the exact location of a Poke'mon and gives you mission locations, via bottom screen. Overall, while there are more features and changes, I feel like these are great changes for the series thus far, making this game may favorite version of the game. Oh, and during daytime in real world, it's nighttime in-game, because that's totally not the weirdest way of differentiating the version at all, but kept within theme anyway. Customization also comes back from versions X and Y, letting you make a more unique looking trainer than just identifying yourself as a Bug Catcher or Ace Trainer. Storywise, it's the usual Poke'mon affair. The only difference I can say is that your rival actually picks the weaker Poke'mon instead of the stronger one, i.e. a fire-type Litten vs a Grass/Flying type Rowlet, but at least he's a cheery fellow. I also like the characters thus far, even the members of the crime organization you'll fight most of the game, Team Skull, which has the most ridiculous members ever. Seriously, these guys are just hilarious, from their animations, the way they talk, to the boneheaded ideas they have, like stealing berries. Of course, I haven't finished the game yet, and I likely won't put any spoilers on the review anyway, except for berry stealing, but I feel that this story, so far, is just the typical Poke'mon affair, except with no gyms, and I'm fine with that. As far as the Poke'mon themselves, I think they look great. I even like some of the Alola Forms of classic Poke'mon, such as Vulpix for example. Sure, there are some to make fun of, such as Alola Persian being compared to Garfield, and even Gumpshoos, in the head, reminded me of Donald Turmp when I first saw it (could be a coincidence, could be an office joke turned Poke'mon, who knows). But for the most part, I feel like a lot of the designs are great, and I haven't found too many designs to laugh at. I do have some small problems, though, I have, such as the removal of elements. For example, in Omega Ruby/Alpha Sapphire, you can sneak up on Poke'mon, but on this version, that's not the case. While it's a small thing, I actually liked this feature as it felt like actual Poke'mon hunting. There is also, mostly in battles and mainly due to upgrades, a good amount of slow down, which won't affect your gameplay experience, but it shows how old the hardware is, especially when they got rid of 3D (for the most part) in the game, which caused slow down in the older 3DS Poke'mon games anyway. You only get it while using the Poke'Finder, a little camera minigame more or less, which is already laggy at best anyway. I'm also not crazy about the change from Mega Evolutions to Z Moves, but that's just me. Overall, I highly recommend either Sun or Moon. Really, whether which version to get, if both isn't an option for you, really depends on the Poke'mon you want, so I would research the differences, but other than that, there aren't that many, and even then, the two games connect to each other. If you want to move your Poke'mon from X/Y or Omega Ruby/Alpha Sapphire, you'll be waiting until January to do that, so keep that in mind when you purchase either one of them.
S**S
love it
works great the pokemon are sooo cute im having so much fun playing <3
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