---
product_id: 51617753
title: "Twilight Imperium"
brand: "asmodee"
price: "€ 458.61"
currency: EUR
in_stock: null
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.fr/products/51617753-twilight-imperium
store_origin: FR
region: France
---

# 4-8 hours playtime 17 unique civilizations 1000+ components Twilight Imperium

**Brand:** asmodee
**Price:** € 458.61
**Availability:** ❌ Out of Stock

## Summary

> 🌌 Rule the galaxy or watch it slip away — the throne of Mecatol Rex awaits the bold!

## Quick Answers

- **What is this?** Twilight Imperium by asmodee
- **How much does it cost?** € 458.61 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.fr](https://www.desertcart.fr/products/51617753-twilight-imperium)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Galactic Scale:** Command one of 17 distinct factions in a sprawling, ever-changing galaxy.
- • **Asymmetric Faction Powers:** Each civilization offers unique abilities and multiple paths to victory—master diplomacy, trade, or warfare.
- • **Immersive Long-Form Gameplay:** Designed for 3-6 players with 4-8 hours of intense, tactical storytelling.
- • **Collector’s Quality & Legacy:** Premium materials, detailed miniatures, and a lifetime warranty make this a centerpiece for any serious gamer.
- • **Strategic Depth Meets Replayability:** Over 1,000 components and randomized board setups ensure no two games are alike.

## Overview

Twilight Imperium: 4th Edition is a heavyweight sci-fi strategy board game for 3-6 players aged 14+, featuring 17 unique factions, over 1,000 components, and 4-8 hours of immersive gameplay. With asymmetric powers, dynamic board setups, and deep political, economic, and military mechanics, it offers unparalleled replayability and strategic complexity. Perfect for dedicated gamers seeking an epic galactic conquest experience.

## Description

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the TwiLight Imperium legacy with TwiLight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a Completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.

Review: Long, Complicated, Exciting, Big, Amazing Game!!! - A monster of a game, both in physical size and in length of gameplay, but a worthy investment. Great quality materials and super fun to play. I would describe the game as Risk in Space, with the bargaining and negotiating of Catan or Monopoly, the expansive sci-fi universe feel of Star Wars and Star Trek, and the politics, betrayals and world building of Game of Thrones. This game has great replayability if you can find friends to play it with who are down for the long time commitment. Fair warning, this game is extremely complex with a summarized rulebook of about 40 pages and a separate detailed reference rulebook of about the same length. Both are worth reading if you want to be able to understand the gameplay and so you can teach others effectively. Don’t trust the time estimates on the box! The game takes about an hour to set up, an hour to teach, and in my experience, 7-10 hours to play the full game. In addition, I recommend having your players watch a YouTube game tutorial before joining for a first game before coming over so they understand the basics! Should also note that the box is oversize and the game itself needs a lot of table space to play (sometimes 2 tables). Because the map is changeable and because each alien faction has different powers, the gameplay is a little different every game and is balanced in a way that feels fluid and competitive. The game supports various play styles allowing different paths to win the game, ranging from more aggressive to more peaceful/cooperative at the player’s discretion. This game is worth the high price tag, but is not a play everyday kind of game. Make sure players know what they’re getting into and make sure to set a whole day aside to play!
Review: The best game you'll never play - This game is big -- in scope, complexity, replayability, and both time and table space required. But it is worth every bit. There are very few board games out there that can match this one in what it does. Players play a particular faction or species in a galactic setting where the old empire has fallen and the strongest civilizations are vying for the imperial throne. The balancing is asymmetric - each faction (17 in the base game) has their own unique abilities, and while the units are more-or-less common across factions, there are particulars and abilities that make each fleet feel slightly different. The game board is built from a selection of hexagonal tiles, each representing a system in the galaxy. There are rules for building custom maps by dealing tiles to each player, or you can play from one of the premade maps included in the rulebook or on the Internet to give more balance in exchange for randomness. Starting from your home system, you'll expand your personal empire, exploring and collecting planets and resources along the way to fuel your economy. Strategic alliances and trading with other players, technological advancements, space and ground combats, and political machinations all combine together to allow players to score various public and secret objectives, worth various victory points. First person to 10 points (or 14, if you want a longer game yet) wins. But while victory points are the ultimate goal, the methods to get there can vary from game to game and faction to faction. Some factions are more suited to trade and economic growth, others to political maneuvering, others to warfare, and others are somewhere in between. Depending on the faction you play, the systems on the board, the action cards you're dealt, and the strategy cards you choose, the game is very fluid and ebbs and flows between exciting dice rolls and mundane matters of trade. The replayability of this game is astronomical (pardon the pun). So, some downsides. The first and most obvious is the time commitment. This is not a short game. A minimum of an hour per player is a good baseline for experienced players, but new people just learning can easily be double that. Plus there is extensive setup and teardown time. Proper storage and separation of pieces (and there are a LOT!) is an absolute must. Various tuckboxes, 3D printed trays, retail storage solutions, and the like exist across the Internet -- while the included plastic insert is okay, you're definitely going to want to invest in storage to make setup and teardown easier and faster. And then there are the pieces themselves. The plastic ships are excellent in detail, the cards are printed well with a glossy finish and good feel, and the cardboard components are thick with a sturdy heft and detailed colors. The size required, though ... you'll have a faction card (not quite US letter size), a command pool card (about half that size), planet cards, action cards, technology cards, ships and ground units ... and that's just the player-specific stuff. Common areas include the objectives and objective deck, political agenda deck, strategic action cards, generic tokens for infantry, fighter ships, and trade goods, and on and on. Then there is the game board itself, composed of several dozen tiles, with a six-player map about 2.5 ft in diameter. I have a dedicated gaming table with a 3 ft by 5 ft playing surface, and it's already getting real cozy with just four players. Add in additional players, or the Prophecy of Kings expansion, and you're going to need some TV trays or additional side tables to hold components. Again, solutions for this abound across the Internet -- whiteboards for objective scoring, playing card holders to shrink the horizontal space, etc. -- but it's yet another thing that's "required" and not included in the game. But, above all, this is an excellent heavy strategy game with a sizable commitment. If people go into this expecting Catan-in-space, they're going to be severely disappointed, severely frustrated, or both. With the time commitment, the space required, and the familiarity of rules necessary to exploit the game world to its fullest, this is the best game you'll never play.

## Features

- THE DAWN OF A NEW AGE: Explore the latest reimagining of the Twilight Imperium saga with this epic fourth edition. The galaxy stirs once more, and the great races are again looking beyond their borders into the far reaches of space. Mecatol Rex, the jewel of galactic civilization, awaits the one who would be so bold as to take up the mantle of Emperor.
- SCI-FI STRATEGY BOARD GAME: In this game of galactic conquest, each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Negotiate your way to victory or overrun your foes with military might - the choice is yours.
- THRILLING AND COMPETITIVE: Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, masters of trade. Each of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
- HIGHLY VARIABLE: Create your own galactic space opera with a massive game featuring over 1,000 components. With seventeen different factions and a random board setup, no game is ever the same twice.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This exciting storytelling and tactical adventure game is designed for 3 to 6 players and is suitable for ages 14 and older. Average playtime is between 4 to 8 hours.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B074YPSTRP |
| Age Range Description | 156 months to 180 months |
| Are Batteries Required | No |
| Best Sellers Rank | #57,424 in Toys & Games ( See Top 100 in Toys & Games ) #1,480 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Blue |
| Customer Reviews | 4.9 out of 5 stars 1,457 Reviews |
| Edition | 4th Edition |
| Educational Objective | To improve strategic thinking, planning and decision making. |
| Estimated Playing Time | 4 Hours |
| Genre | Legacy, Strategy |
| Global Trade Identification Number | 00841333103729 |
| Included Components | 1 Custodians Token, 1 Naalu “0” Token, 1 Speaker Token, 1 Victory Point Track, 122 Technology Cards, 17 Faction Sheets, 2 Creuss Alpha/Beta Wormhole Tokens, 2 Nekro X/Y Assimilator Tokens, 272 Command Tokens, 354 Plastic Units (59 Units In 6 Colors), 40 Objective Cards, 41 Promissory Note Cards, 50 Agenda Cards, 51 System Tiles, 59 Planet Cards, 6 Command Sheets, 62 Unit Upgrade Technology Cards, … |
| Is Assembly Required | No |
| Item Dimensions | 11.81 x 5.28 x 17.05 inches |
| Item Dimensions L x W | 17.05"L x 11.81"W |
| Item Type Name | Strategy Board Games |
| Item Weight | 4.2 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Warranty Description | Lifetime warranty against manufacturer's defects |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Number of Items | 1 |
| Number of Players | 3-6 |
| Operation Mode | Manual |
| Size | Grande (30.03 cm x 13.41 cm x 43.28 cm) |
| Subject Character | Rex |
| Theme | Fantasy |
| UPC | 841333103729 |
| Unit Count | 1.0 Count |

## Images

![Twilight Imperium - Image 1](https://m.media-amazon.com/images/I/81YPN9RjRhL.jpg)

## Questions & Answers

**Q: why is the recommended age 13-15? im older and i want to play it.**
A: "Recommended ages" often have little to do with the game itself and have more to do with whether or not it contains small pieces that a child could choke on.  You could put out "Candyland" and if it had small enough pieces you might be required to put an age limit of 13+ years on the box to protect yourself from litigation.  Having played this game many times I wouldn't personally recommend it for anyone who is not mature enough to focus on a game with complex mechanics for several hours.  What age that is really depends on the person.

**Q: How long does an average session last?**
A: 4-5 hours.  Although rare, I’ve had a few games that have been under 3 hours.  Just remember it’s a score objectives game and not a war game, that’s generally why people take so long.

**Q: Does the game contain dice?**
A: Yes, eight 10-sided dice are in the box.

**Q: Does it come with a rule book?**
A: In typical fantasy flight games style it comes with both a Learn to play guide and an extremely thorough rule book. Both of which are available for viewing (free) on their website before you get the game as well.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Long, Complicated, Exciting, Big, Amazing Game!!!
*by K***. on November 12, 2025*

A monster of a game, both in physical size and in length of gameplay, but a worthy investment. Great quality materials and super fun to play. I would describe the game as Risk in Space, with the bargaining and negotiating of Catan or Monopoly, the expansive sci-fi universe feel of Star Wars and Star Trek, and the politics, betrayals and world building of Game of Thrones. This game has great replayability if you can find friends to play it with who are down for the long time commitment. Fair warning, this game is extremely complex with a summarized rulebook of about 40 pages and a separate detailed reference rulebook of about the same length. Both are worth reading if you want to be able to understand the gameplay and so you can teach others effectively. Don’t trust the time estimates on the box! The game takes about an hour to set up, an hour to teach, and in my experience, 7-10 hours to play the full game. In addition, I recommend having your players watch a YouTube game tutorial before joining for a first game before coming over so they understand the basics! Should also note that the box is oversize and the game itself needs a lot of table space to play (sometimes 2 tables). Because the map is changeable and because each alien faction has different powers, the gameplay is a little different every game and is balanced in a way that feels fluid and competitive. The game supports various play styles allowing different paths to win the game, ranging from more aggressive to more peaceful/cooperative at the player’s discretion. This game is worth the high price tag, but is not a play everyday kind of game. Make sure players know what they’re getting into and make sure to set a whole day aside to play!

### ⭐⭐⭐⭐⭐ The best game you'll never play
*by T***D on October 13, 2021*

This game is big -- in scope, complexity, replayability, and both time and table space required. But it is worth every bit. There are very few board games out there that can match this one in what it does. Players play a particular faction or species in a galactic setting where the old empire has fallen and the strongest civilizations are vying for the imperial throne. The balancing is asymmetric - each faction (17 in the base game) has their own unique abilities, and while the units are more-or-less common across factions, there are particulars and abilities that make each fleet feel slightly different. The game board is built from a selection of hexagonal tiles, each representing a system in the galaxy. There are rules for building custom maps by dealing tiles to each player, or you can play from one of the premade maps included in the rulebook or on the Internet to give more balance in exchange for randomness. Starting from your home system, you'll expand your personal empire, exploring and collecting planets and resources along the way to fuel your economy. Strategic alliances and trading with other players, technological advancements, space and ground combats, and political machinations all combine together to allow players to score various public and secret objectives, worth various victory points. First person to 10 points (or 14, if you want a longer game yet) wins. But while victory points are the ultimate goal, the methods to get there can vary from game to game and faction to faction. Some factions are more suited to trade and economic growth, others to political maneuvering, others to warfare, and others are somewhere in between. Depending on the faction you play, the systems on the board, the action cards you're dealt, and the strategy cards you choose, the game is very fluid and ebbs and flows between exciting dice rolls and mundane matters of trade. The replayability of this game is astronomical (pardon the pun). So, some downsides. The first and most obvious is the time commitment. This is not a short game. A minimum of an hour per player is a good baseline for experienced players, but new people just learning can easily be double that. Plus there is extensive setup and teardown time. Proper storage and separation of pieces (and there are a LOT!) is an absolute must. Various tuckboxes, 3D printed trays, retail storage solutions, and the like exist across the Internet -- while the included plastic insert is okay, you're definitely going to want to invest in storage to make setup and teardown easier and faster. And then there are the pieces themselves. The plastic ships are excellent in detail, the cards are printed well with a glossy finish and good feel, and the cardboard components are thick with a sturdy heft and detailed colors. The size required, though ... you'll have a faction card (not quite US letter size), a command pool card (about half that size), planet cards, action cards, technology cards, ships and ground units ... and that's just the player-specific stuff. Common areas include the objectives and objective deck, political agenda deck, strategic action cards, generic tokens for infantry, fighter ships, and trade goods, and on and on. Then there is the game board itself, composed of several dozen tiles, with a six-player map about 2.5 ft in diameter. I have a dedicated gaming table with a 3 ft by 5 ft playing surface, and it's already getting real cozy with just four players. Add in additional players, or the Prophecy of Kings expansion, and you're going to need some TV trays or additional side tables to hold components. Again, solutions for this abound across the Internet -- whiteboards for objective scoring, playing card holders to shrink the horizontal space, etc. -- but it's yet another thing that's "required" and not included in the game. But, above all, this is an excellent heavy strategy game with a sizable commitment. If people go into this expecting Catan-in-space, they're going to be severely disappointed, severely frustrated, or both. With the time commitment, the space required, and the familiarity of rules necessary to exploit the game world to its fullest, this is the best game you'll never play.

### ⭐⭐⭐⭐⭐ Great game. Buy it if you have the friends and the time to play it
*by D***O on November 21, 2019*

Yeah, buy this game if you have the friends and time to play it. I'd say this shines anywhere from 4 to 6 players, though many have played with 3 and say the same. I'll go down a few more elements below that kept me on the fence when I was thinking about buying it, then give you some pointers at the end. Rules: Are actually very intuitive. It feels like there are enough rules here to really "sink your teeth in" and learn a "big" game, but when it comes down to it, they all are really streamlined and fit together very nicely. Popular games like Robinson Crusoe or Gloomhaven definitely have greater rule overheads. "Fun-ness": Super nerdy theme (that I'm very into), seemingly lots of rules and a long playtime, so it's definitely running the risk of being a long, plotting game where everyone just stares down at their pieces doing math problems to win, right? RIGHT?? --Nope. This is very much not a "math it out" or "euro-y" kind of game. Its mechanics and win states are (mostly) all designed to get you to look up and interact with other people. There's plenty to think and scheme about on your own, but you can't play, let alone win, this game without making deals / interacting with other people. Even in your first game, where everyone is trying to figure stuff out for the first time. Game length: Some pros and cons here. It's great that this tends to be a long game. It really lends to its epic feel and is the reason you'll remember decisions people around the table made in your last game even a couple years from now, but... it can definitely be long depending on your group of friends, experience levels, and player count. I've had a game of 4 new players go for 14 hours (don't let this happen, see tips below). I've also had a 4 player game of newbies go 5-6 hours. Timing can vary, but, if this makes sense, you can see it coming. By that I mean you can judge by the pace the game is going how long it will be and try to adjust accordingly. Staying engaged the whole time: Yes. You will be VERY engaged the entire time. All the players. Almost all of the time. Really no downtime at all. Lots to do, think, and interact about. QUICK TIPS: You need to have a grasp on most of the rules beforehand. Have everyone else watch the YouTube rules video by RTFM. They won't understand any of it, but being briefed will go a long way. Be prepared to try and answer questions as you go. You'll get a lot wrong the first game, and it won't matter. Reddit is a great reference as well as the publisher's "Living Rule Reference" for the game online. Roll with your mistakes. Tell everyone something like, "hey we're all playing for the first time so we'll definitely get a handful of mulligans, but at some point we'll just have roll with mistakes. We're ALL going to be making them, and some of them will feel big, but that's just reality... we'll figure it out." You try and make calls and give / not give mulligans where needed, or put it to the table to decide if needed. If you notice after the first "round" that people are still taking a long time on their turns because they're hanging on every possible move they could make, do the best you can to usher them along. Both on their turn, before and after it. Tell everyone about the pace you all have to try and keep so you're not all winded later on. Even use timers here and there if you need. Call "clock" like you're playing texas hold'em. Maybe avoid a few races your first game (Winnu, Arborec, Saar, Mentak, Nekro, Muaat). They're either complex, or game changing in a way no one should have to deal with out of the gate (Winnu is just not very fun). Have Advil at the ready. Take breaks and eat food.

## Frequently Bought Together

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*Product available on Desertcart France*
*Store origin: FR*
*Last updated: 2026-03-08*