


🚀 Command the Cosmos with Style!
Starcraft 2: Legacy of the Void is the final expansion for the acclaimed real-time strategy game, offering players a chance to engage in epic battles, explore new campaigns, and enjoy cross-platform play on PC and Mac. With stunning graphics and a robust multiplayer experience, it’s a must-have for strategy enthusiasts.
| ASIN | B011KRCQDU |
| Best Sellers Rank | 75,212 in PC & Video Games ( See Top 100 in PC & Video Games ) 6,221 in PC Games |
| Customer reviews | 4.1 4.1 out of 5 stars (125) |
| Is discontinued by manufacturer | No |
| Item model number | 5030917178191 |
| Product Dimensions | 13.5 x 1.5 x 19 cm; 200 g |
| Rated | Ages 16 & Over |
| Release date | 10 Nov. 2015 |
J**E
The Soundtrack is one the best that has been done on Starcraft 2 since the ...
Game got 5 stars because of the following: 1. The Soundtrack is one the best that has been done on Starcraft 2 since the first Starcraft game, a long time ago. 2. The Storyline is now complete, what started on Chau Sara all those years ago with a xenomorph (zerg, unknown at the time) invasion with the besieged Confederate Terrans under the command of General Duke, and then on Mar Sara with the Confederate Marshal, Jim Raynor and his first encounter with the xenomorphs and then again with the enigmatic Protoss and Tassadar when he ordered the incineration both planets with his fleet. The interference of the Sons of Korhal by rescuing the colonists from the zerg before the protoss wiped out everything on the surface of Mar Sara. It is hard to imagine that now Arcturus Mengsk is dead, Kerrigan is not under Amon's control or influence and Amon himself was revived because of the deinfestation by the use of the keystone on Char. meanwhile Raynor has gone through 6 different kinds of hell to get Sarah back in his arms. 3. Alarak, when you play LotV you may understand but i really like this character a lot, because his character is the most easy to read through his facial emotions, of all the protoss i have seen in the series to date, Alarak is easily the most interesting character and this character is voiced by John de Lancie himself. This character alone is worth 1 star. 4. Graphics are clean and crisp, lots of changes and a few new units both buildable and seen fighting against you. as you progress through LotV storyline, you get to see the full cinematic quality that has always been apart of the series since the start. It is easily one of the best additions to the series Blizzard has produced to date.
I**N
Love this game
Love this game. I'm a starcraft fanboy already, but the campaign in this is very very good. Heart of the Swarm felt like a bit of a middle child, not much happened and it meandered a bit. LotV avoids that and feels epic and meaningful from the start. Lots of old favourites from Brood War are back and it really feels like the best version of the game could ever be. Haven't even gotten to the Coop missions yet which are supposed to be great as well.
P**X
It is good, but just not engaging any more
Just more of the same really. It is good, but just not engaging any more.
A**D
Reasonable gameplay, but very poor writing and characters
Years ago, the Protoss homeworld of Aiur was lost to the Zerg. Many of the Protoss survived by escaping into space and seeking refuge on Shakuras, refuge world of the Dark Templar, before fighting in the Brood War. However, the mighty warrior Artanis dreams of retaking his home and to this end has gathered the Golden Armada, the greatest fleet in Protoss history, to launch the invasion of Aiur. But the invasion is a trap baited by the Fallen One, Amon of the Xel'Naga, and only with the wisdom and assistance of Zeratul can Artanis and his forces escape, regroup and strike back. Legacy of the Void is the third and final part of the StarCraft II saga, begun in Wings of Liberty (2010) and continued in Heart of the Swarm (2013). It's taken a very, very long time to get here. The original StarCraft was released in 1998, its expansion Brood War a year later and StarCraft II was formally announced in the spring of 2007. The fact it's taken almost nine years since that announcement to get the game completely out is faintly ridiculous, and has certainly sapped some of the excitement and momentum from the franchise. But the game is out now and has several roles to fill: it needs to be a satisfying single-player game with a strong storyline that ties up plot elements that begun eighteen years ago in the original StarCraft. It needs to have exciting multiplayer that builds on the successful design established in the previous two games. And it needs to see out the franchise - as any StarCraft III is likely many, many years away - in style. Its success in these fields is highly debatable. On the story front, Legacy of the Void is easily the weakest link in the StarCraft II saga. Its characters are pompous and unrelatable, the dialogue is overwritten, cliched and awful and none of the characters with the sole exception of Alarak (helped by superb voice acting from John de Lancie) have much of a discernible personality. It doesn't help that the game is very unfocused. The previous titles benefited from having a strong, personal through-line that helped anchor the massive battles and carnage around them: Wings of Liberty was focused on Jim Raynor's mission to redeem Kerrigan; Heart of the Swam focused on Kerrigan seeking out vengeance on Arcturus Mengsk. Legacy of the Void doesn't have that. Instead, the story is that the Protoss have to defeat Amon and don't know how to do that, so flit around from crisis to crisis until, inevitably, a plot twist reveals the Fallen One's hidden weakness, at which point you have to try to kill him in the face. It doesn't help that Amon is cut from the exact same cloth as Sargeras and the Burning Legion of WarCraft lore, an unknowable cosmic mega-foe who wants to kill everyone because why not? As an antagonist, he lacks the bite or personal edge that Arcturus Mengsk or Kerrigan herself had in previous games. It also doesn't help that the game is focused on the Protoss, but then in the three-part finale to the game we suddenly get a major return from characters like Kerrigan and Raynor, during which the Protoss are shunted off to the side and don't get much resolution. It's an awkward structural issue that Blizzard don't really know how to handle, although it does allow them to bookend the StarCraft II story by ending where it began. So much for the story, what about the individual missions? Well, the gameplay is as strong as ever. The Protoss may be my favourite StarCraft race and they also seem to have been least modified from the original games, so in terms of actually playing the game I felt more at home with them than I had with the other two species. However, they may also be the most overpowered race in the game (this will be fiercely debated by other StarCraft players, but I stand by it) with their formerly formidable Archon/Carrier combo now being joined by units such as Void Rays, Stalkers and Immortals to make them almost completely unstoppable once you've moved a modest distance down the tech tree. The Protoss are immense fun to play and their missions are very well-designed with some genuinely thought-provoking strategic challenges. However, RTS veterans won't find much to slow them down here. With the exception of maybe the final epilogue mission and the final main campaign mission, nothing here is remotely on the order of difficulty of the original StarCraft missions, let alone the nightmare of Brood War's last few missions. But certainly in the moment the game is fun to play, either in single-player or the typically frenetic multiplayer modes. The gameplay is also limited by the curious decision to control your access to units. So you can build Void Rays or Arbiters, but not both, which feels arbitrary. You also can't field-test the different variants on the battlefield like you could with Heart of the Swarm, which feels like a regressive step. As an overall experience, Legacy of the Void (***½) certainly has impressive production values. It's polished to a fine sheen, there are monumental numbers of in-engine cut scenes (although only a tiny handful of the pre-rendered, beyond-movie-quality CG cinematics that Blizzard are best known for) and the game clocks in at around 15 hours in length, which isn't bad for a stand-alone expansion. The gameplay is solid, a very nice iteration over the standard StarCraft experience, but the storyline, writing and characterisation are all seriously subpar. You have fun playing the missions, but the game provides insufficient context or motivation to make you care a huge amount. The result is a game that is intermittently brilliant, rather less intermittently tedious and overall vaguely disappointing compared to what came before it. It's certainly a worthwhile purchase for fans of the franchise, but newcomers will be lost and it's a game that has fallen far short of its potential.
H**.
May be a good game but it is REALLY FRUSTRATING to pay 15 ...
May be a good game but it is REALLY FRUSTRATING to pay 15 quid for a setup file on a CD. If I wanted to download I would! It was not stated anywhere that this is the case so I'm very very disappointed and I'm giving BLIZZARD a 1 STAR! Seller is Fine.
V**A
Blizzard had an intern write this story during his bathroom breaks.
this is by far the worst campaign of the 3. its the shortest campaign of the three (the missions are on average under 30min each and theres only 19 of them). and thats on brutal, it will be WAY shorter if you play on the lower difficulties. its inconsistent with the story of the other two: remember how kerrigan was the promised messiah of the universe? yeah the writer forgot about that apparently so that plot line isnt brought up at all. they build up this epic final showdown for the survival of the universe but the terran are bussy killing off other terrans, and kerrigan is off doing... something. its a carbon copy of the final protos mission in WoL, except there the abscence of the other races made sense. there are ZERO interesting characters (closest we get is a goth protos who tries way too hard to be a badass) there is a death in this campaign and they play it like its a big deal but yeah, its as impactful as the death of a red shirt. gone are the awesome rpg elements of WoL, the branching missions, cool mini games. the multiplayer is the same as before so I wont talk about that. although I will say it is barren, which is to be expected for a 6 year old game. this gets a two star since blizzard marketed this thing 90% based on its story. and it fails on that front, HARD.
O**E
現在、公式のダウンロード版が39ドル(4000円以上)。 対してこちらのパッケージ版3280円と安かったので購入。 届いたパッケージのキーで問題なくアクティベーションが完了、LotVをプレイできています。
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