


⚾ Step Up to the Plate Anywhere!
MLB 13 The Show for PlayStation Vita offers an immersive baseball experience with new game modes, enhanced graphics, and cross-platform save capabilities, making it the ultimate choice for both casual and dedicated fans.
P**L
A great Playstation 3 port to PS Vita
The game is a pretty accurate port from PS3 so much so that you won't miss your playstation 3 MLB 13 on-the-go. The graphics are good even if you hold the handheld close to your eyes and very smooth if you hold it about 2 feet (recommended) from your eyes. The sounds are great, commentary is there for what it is to add some realism to the setup. There is no gameplay lag, menus are nicely built.Online gameplay can be a bit laggy depending on the connection, but it is overall satisfying when it works well. A must buy for PS Vita lovers.
P**H
Early Impressions - Recommended for Newcomers, Past MLB Show Fans its debateable to upgrade
After playing for about 2-3 hours, here are my impressions thus far comparing MLB '13 and MLB '12 vita versions:I played a game in Playoff, Season, and Franchise mode. I'll try to provide as much detail as possible.If you are new to the Show or had difficulties with understanding the mechanics of previous games, I would recommend getting this one as it is more beginner friendly with a beginner mode which helps you understand the basics.Graphics-wise, MLB '13 is probably slightly better than MLB '12, but not by much. There is not a considerable difference. However, faces seemed a bit more detailed and stadium had a little bit more detail when comparing both versions. With that said, the game looks smoother than MLB '12 (i.e. less jaggies).MLB '13 has included short cutscenes (animations) for home runs, strikeouts, fielded plays, and so forth. So if you were dissappointed in MLB 12 lacking in cutscenes, you'll be happy with this version.In Mlb '13 they added more camera views, so you have more options to choose from when pitching, hitting, and fielding.They also included a pressure-sensitive option for throwing on a fielded play. When you field a ball, a guage shows up which will show how much strength you will add to your throw depending on how long you hold the button. Then when you release, you have to press again to throw the ball. So throwing errors will be based on your gauge meter, and not arbitrarly like in MLB '12.The one thing I am dissapointed in this game, which I thought was going to be improved in MLB '13 (vita), is the commentary. The commentary seemed to have digressed in this installment. For example, at the end of half inning, there is no recap made by the commentors - there is dead silence after the third out. There is still play-by-play commentary, but less "side commentary" or filler between pitches - I like to hear the side commentary in between pitches and/or plays as it adds more to the realism of experiencing a broadcasted game (particularly, the recap after 3 outs). I think Mlb '12 did this better in that regard.Season mode seemed essentially the same as last years. In Franchise mode they added some more options for budget and also option for scouting players.One of the few reasons I decided to get this game was for playoff mode. In Playoff mode, you have the option to choose from the standard 1 wildcard team per League or the new 2 wildcard team playoff structure. You can choose several teams you want to play and also teams that you want to include as CPU players in the other spots in the bracket.When playing playoff mode, you can see the Playoff logos and also they try to mimic the playoff atmosphere in the audience with chants when you are batting and pitching. Overall, I think it is a nice addition. However, one thing I did notice was that I wasn't able to save a game in progress like Season or Franchise mode - maybe it didn't come up, but I didn't see the option to save. I was only able to save a playoff game after it was done.At the end, I have mixed feelings about it. I was debating if to give it 3 or 4 stars. They added extra a few features made but digressed in commentary and there was only a slight improvement in graphics.For people playing the MLB the show on the vita for the first time, this is the version to get. For those that have MLB '12, its a bit of a harder decision if the extras are enough to warrant an upgrade, maybe more justifiable as the price drops.UPDATE 3/7/2013:I put in more hours into this game and it is growing on me more. I still maintain my 4 star rating.One thing I do like is the fact when you hit a home run, the ball ricochets off the bleachers or billboard. I don't remember seeing this in MLB '12 The Show, so it's a cool addition.
A**R
Still a great game!
I just received my order for MLB 13 The Show! It’s still a great sports game to have in your ps vita collection/library! Awesome graphics! And received it very quickly after just placing the order! Great customer service! Thank you Gamergirlz!!!
Z**N
So much promise, so little delivery
Sports games are, in some ways, the most difficult games to create, not because of the size of the world or the number of playable characters or what have you, but because unlike most other games, the world sports games attempt to recreate is familiar to all and is known in great detail, particularly for a sport like baseball. It's not difficult for even casual fans to check major details, and a dedicated fan can check things like single-season records or player career totals, so while you may have flexibility in the choices you give to players, the world you put them in is defined for you, and your job is to render it accurately.Something like 75% of this game is done with the care and detail that should be expected from an officially-licensed game: real teams playing in real parks (uh, mostly, although some features are mislabeled because they couldn't get the license or didn't want to pay for it, like the GM fountain in Comerica), infielders shifting uncomfortably from foot to foot as you circle the bases, baserunners flexing their hands as they take their leads ... lots of little details make you feel like you're part of an authentic MLB game.The other 25%, though ... either the playtesters were dismissed early or the project manager just ignored what they had to say, because the game is full of flaws that yank you roughly out of any immersion you may be feeling and remind you that you're playing a poorly-designed, poorly-developed game. The game is mostly free of game-breaking bugs, although I did have a series of crashes over the course of a few days, and there was one particularly amusing training session where I was hitting in provided situations, and the ball rebounded off the cage and out between the mound and home plate, so the pitcher was holding out his hand for the ball and the catcher refused to get it because it wasn't supposed to be there.The blown details, on the other hand, are impossible to miss. Watch the line score in Road To The Show: sometimes the inning-by-inning scores are put up as they happen, sometimes they don't show up until the inning is over, sometimes the zero shows up in the middle of the inning. The W-L record and ERA of the visiting team's pitcher is always 0-0 and 0.00; the home team's pitcher is always shown with 0 strikeouts. Here's a grounder to second for a fielder's choice, with the relay to first for the double play. (That's not a FC. A FC is a force of another runner when the batter reaches base; a double play is not a FC.) Or play one of the training sessions, where the result of each play or swing or pitch is shown, except when it's not, and the goal for each play is clear, except when it's not, and the results of each play are right, except when they're not. Throwing Decisions, for example, are only credited when you pre-select the base you're throwing to, so even if you make the "correct" decision, if you didn't do it early enough, it doesn't count. "Correct" is in quotes because what the game is expecting is not what people who've actually played the game would do in a particular situation, especially if you don't get any guidance from your manager. Bases loaded, 1 out, where are you going to throw the ball? If you said "home", you're wrong, because ... well, it doesn't tell you why. It just says that trying to stop the run from scoring is a bad decision. First and third with 2 out? Don't throw to first, that's a bad decision. Give me a break.Just as fun is getting a Steal 2B session when you're a corner infielder with middling speed. Not fast enough to steal? Too bad. Sure, you could get a fielding session instead - although I went nearly an entire season as a 3B without getting anything fielding-related - but why not train you in something that you don't really need yet? Never mind that it isn't actually Stealing 2B, but rather Steal 2B By Getting A Good Jump. If you leave early, but you end up getting to 2B anyway, it doesn't count, because that's not how they wanted you to do it.The post-play animations are kind of silly as well: your infielder insists on running off the field after an out, even if there were less than 2 outs. (And even if you're in training. What?) Of course, that's not really that important, because it's just for show. What is important is the incredibly stupid camera movement during play. This is actually common to all be-the-player games, the over-the-shoulder camera that always moves on its own and never lets you change it, but it's a real problem in this game when it comes to defense. Runners at 1st and 2nd, none out, ground ball to you at third, what do you do? In real life, you'd step on the bag. In MLB 13, you can't do that, because as soon as you pick up the ball, the camera spins to show you where it thinks you should throw the ball, and if you try to run to a base, it basically circles behind you, making you the drunk guy on the corner. Of course you could just press a button to run to the base ... except there's no way to do that. So there's no way to get the lead runner in that situation ... and worse yet, if you don't decide on a base, the game will start you running to where the play should be, and of course with somewhat-realistic physics, if you want to throw the ball, you have to set your feet, so instead of letting you stop and think what to do, it can actually prevent you from making a play.The other thing that presumably prevents you from making plays is the RPG aspect of this mode. It totally makes sense that for, say, baserunning skill to mean anything, if it's low, you have to struggle to run the bases, but it would be so much more helpful to have an icon flash on the screen when you try to round first on a line drive to the gap and your stupid player stops because second base is so far away or something like that. (It's worse when you're the lead runner and you end up backing up the other runners.) Without that feedback, there's no way to tell if you're doing something wrong, if there's a bug in the game, or if it's just because you're not good at running the bases. Speaking of baserunning ... what's more fun than having your player suddenly take off for home while the pitcher has the ball in his hand? It took several occurrences and a quick check of the settings for me to get that I wasn't doing it, say by touching the back screen (the default setting for that is disabled anyway), and you can learn to press X to stop your runner and move the stick down to get him back on base, but again, without something to tell you "your player is doing this because baserunning aggressiveness is too low" or whatever, it might as well be a bug.The manager doesn't make too many odd decisions, although he does insist on putting you behind the plate on rare occasions even if you don't have any catching experience. Fortunately, it does know not to put right-handed fielders at first ... oh, actually it doesn't. I've been inserted as a PH and then left at both 1B and 2B with a right-handed player. I know these modes tend to get you more action than you would as a normal player, but a right-handed 3B should be at LF, maybe RF if he has a good arm, and that's it.He doesn't make too many in-game suggestions, either. You'll get direction to play in, shade the line, or shift left or right for pull hitters (and I assume DP depth for 2B and SS), but on offense, nothing. No bunt sign, no hit-and-run sign, no steal sign. (There are 1B and 3B coaches, but they just give you stop and go signs when the ball is live.)There's more - and this is just from RttS mode, as I don't typically play the other modes - but I think you get the idea. If you're the type of person who doesn't mind nagging little bugs, then you'll probably have a good time with this game. If what you're looking for is a game that nails the picky little details as well as the overall game ... you're out of luck.
B**.
Todo correcto
Todo correcto
P**K
This game is awesome
Package arrived in very good confition. Very good game. Inlove it.
D**4
Für Fans und Einsteiger!
Dieses Spiel macht Spaß.Die Grafik ist wirklich gut. Zudem hat man viele Möglichkeit.Man kann eine reguläre Saison spielen oder nur Play-Offs, diverse Trainingseinheiten oder Freundschaftsspiele, oder man entscheidet sich eine Karriere zu starten.Meiner Meinung nach macht es mehr Spaß, wenn man sich mit der Materie auskennt und zumindest ansatzweise etwas von den Regeln versteht.Besonders gut gefällt mir der dazugehörige Soundtrack.Im Großen und Ganzen lohnt sich das Spiel auf jedne Fall.Von mir, Daumen hoch!
映**ー
日本の野球ゲームとは桁違い
PS3版も持っていますが気軽にプレイしたいと思い購入しました!グラフィックは携帯機では凄くいいと思います。今はフランチャイズモードでペナントして楽しんでいます。日本の野球ゲームとは異なるさらに上のレベルの野球ゲームですVita持ち&野球好きの方ならMLBを知らなくても楽しめると思います。これは買いです!
A**O
Bastante mejorable
El juego es bastante mejorable, aunque me ha dado unas pocas horas de diversión. Es de importación americana y no se encuentra en España
Trustpilot
3 weeks ago
4 days ago